# LandingPagePrompts — full corpus > 332 free, verified AI web-design prompts with their exact model, > token cost and automated test transcript, followed by the four evidence reports. Canonical URL: https://landingpageprompts.com Generated: 2026-10-05 Licence: MIT — copy, modify and ship commercially, no attribution required. ## Summary - 332 published prompts across 8 models and 3 platforms - 4,606 automated checks recorded, 4,523 passing - 200 prompts pass every check, 63 have at least one recorded failure, 69 have no transcript - 11,896,829 tokens of inference, itemised per call --- # Hero Section (4 prompts) ## Liquid Glass Voyage - Slug: `liquid-glass-voyage` - Page: https://landingpageprompts.com/prompts/liquid-glass-voyage - Effect: Liquid-glass morphism floating on a procedurally animated cinematic film backdrop - Model: `hy4-preview-f` (Hy4 preview (hy4-preview-f)) on Workbuddy proxy - Build tokens: 33,814; total with repair and cross-check: 62,167 - Verification: 21/21 automated checks passed - Independent cross-check: partial (confidence high) - Acceptance criteria: - canvas backdrop element exists and is painted (non-blank pixels) - exactly one element with class "liquid-glass" has a non-none backdrop-filter - h1 font-family resolves to a serif family - three stat counters exist and end at 4120 / 41 / 900 - window.__DEMO__.ready becomes true within 5s - window.__DEMO__.frames advances (>= 20 frames in 1.2s) - window.__DEMO__.errors is empty - zero console errors and zero page errors - zero failed network requests - exactly one

with non-empty text - header, main, footer landmarks present - no horizontal overflow at 390 / 768 / 1440 widths - no horizontal overflow after 2s of animation - prefers-reduced-motion: reduce leaves the page usable and errors empty ### Prompt ````text DESIGN BRIEF — "Liquid Glass Voyage" Build a full-viewport cinematic hero for a fictional deep-sea research studio called "Abyssal". The feeling is expensive, quiet and slightly unreal: a slow-moving film of light and water behind a single pane of liquid glass. A. THE BACKDROP ("the film") - A fixed, full-bleed layer that renders an endless, slowly drifting underwater light field. Do NOT draw literal water. Draw the *light*: 3-5 large, very soft radial gradients in deep teal (#031a1f), abyssal blue (#062b3a) and cyan (#1e6f8c) that drift on independent Lissajous paths, plus one warm highlight (#c8a45c) that passes across the frame every ~24 seconds. - Layer on top, in CSS: a fine animated grain (SVG feTurbulence as a repeating background-image, animated by shifting background-position), a 1.5px caustic band pattern at 4% opacity, and a bottom-to-top vignette so the centre stays legible. - The whole film must run at 60fps. Render at devicePixelRatio capped to 2, and downscale the canvas backing store to 0.6x for the soft gradients (they are blurry by nature) then CSS-scale it up — this is the performance trick. - A "film loop" behaviour, implemented in JS exactly like this: every 18 seconds the film performs a 900ms cross-fade to the next palette (teal → indigo → slate → teal), implemented with requestAnimationFrame interpolation of a palette weight array, NOT a CSS transition. Any fade in progress is cancelled and restarted from the current opacity rather than snapping. B. THE GLASS - Implement a reusable `.liquid-glass` class with: background rgba(255,255,255,0.012) plus background-blend-mode: luminosity; backdrop-filter: blur(14px) saturate(1.4) with the -webkit- prefix; box-shadow: inset 0 1px 1px rgba(255,255,255,0.10); position: relative; overflow: hidden; isolation: isolate. - The signature 1.4px glass edge is drawn with a ::before pseudo-element: inset 0; border-radius: inherit; padding: 1.4px; background: linear-gradient(180deg, rgba(255,255,255,.55) 0%, rgba(255,255,255,.18) 18%, rgba(255,255,255,0) 42%, rgba(255,255,255,0) 58%, rgba(255,255,255,.18) 82%, rgba(255,255,255,.55) 100%); and the border-only mask trick (-webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0); -webkit-mask-composite: xor; mask-composite: exclude; pointer-events: none). - Add a slow specular sweep: a ::after with a 120deg white gradient at 6% opacity that translates across the pane over 9s, paused (animation-play-state: paused) until the hero has entered. C. LAYOUT (single column, everything centred, all inside
) -
nav bar: a liquid-glass pill, max-width 1080px, centred, containing on the left a small inline-SVG mark (a stylised wave inside a circle) + the wordmark "ABYSSAL" in 600 weight with 0.18em letter-spacing; centre nav links "Vessel", "Research", "Expeditions" (hidden below 768px); right side a plain text "Sign in" link and a liquid-glass pill button "Request access". - Hero block, optically centred but translated up by 6vh: * Eyebrow: a liquid-glass pill containing a 6px pulsing dot and the text "EXPEDITION 14 · LIVE FROM 4,120 M" in 11px, 0.22em letter-spacing, uppercase. *

in "Instrument Serif" (Google Fonts, italic available) at clamp(2.75rem, 8vw, 6.5rem), line-height 0.98, tracking -0.02em, colour #f4f7f8: "We chart the light / that never reaches shore." — the second line in italic and at 0.86em size, coloured #9fd8ea. * A max-width 560px paragraph, 17px/1.65, rgba(244,247,248,0.72): "Abyssal maps the twilight zone with autonomous gliders — 41 vehicles, 900 days of continuous observation, one open dataset." * A liquid-glass email capture bar: rounded-full, padding 8px 8px 8px 22px, containing a transparent email input (placeholder "you@institute.edu", aria-label "Email address") and a solid #eaf6fa circular submit button with a black arrow-right SVG. On submit, prevent default and morph the pill into a confirmation state reading "You're on the manifest." with a checkmark, then fade back after 3.2s. - A stat strip of three liquid-glass cards (grid: 3 cols → 1 col under 640px) showing animated counters: "4,120 m max depth", "41 gliders", "900 days at sea". Counters animate from 0 with an easeOutExpo over 1.6s when the strip first enters the viewport (IntersectionObserver, fire once). -